Upgrades

In Goblins Run, a strategy game where you need to defend your empire from enemies, you have the opportunity to upgrade various buildings to strengthen your defences and grow your resources. Here's a rundown of the level upgrade opportunities:

Farm Plots:

Grow berries to create potions, evolve your army, and craft helpful items. Upgrading the farm plots allows for faster resource production.

  • Level 1: Basic berry production.

  • Level 2: Increased berry production rate.

  • Level 3: Unlock new berry types for potion creation.

  • Level 4: Further increased berry production rate.

  • Level 5: Ability to craft rare and powerful items using berries.

Cannon:

Quick to upgrade and good for new players. Deals moderate damage to a single target.

  • Level 1: Basic cannon damage.

  • Level 2: Increased cannon damage.

  • Level 3: Additional cannon range.

  • Level 4: Further increased cannon damage.

  • Level 5: Chance to stun enemies hit by the cannon shot.

Bomb Towers:

Powerhouse that throws bombs at ground troops, causing splash damage. Can take out groups of enemies at once.

  • Level 1: Basic bomb damage.

  • Level 2: Increased bomb damage.

  • Level 3: Additional bomb range.

  • Level 4: Further increased bomb damage.

  • Level 5: Increased area of effect for bomb explosions.

Air Defenses:

Exclusive turret that targets aerial foes with high DPS. Effective against air troops.

  • Level 1: Basic air defence damage.

  • Level 2: Increased air defence damage.

  • Level 3: Additional air defence range.

  • Level 4: Further increased air defence damage.

  • Level 5: Chance to slow down enemy air troops hit by the air defence shot.

Wizard Tower:

Inflicts splash damage to both air and ground units.

  • Level 1: Basic wizard tower damage.

  • Level 2: Increased wizard tower damage.

  • Level 3: Additional wizard tower range.

  • Level 4: Further increased wizard tower damage.

  • Level 5: Chance to deal critical hits to enemies hit by the wizard tower shot.

Mortar:

Ideal for taking out large groups of weaker enemies.

  • Level 1: Basic mortar damage.

  • Level 2: Increased mortar damage.

  • Level 3: Additional mortar range.

  • Level 4: Further increased mortar damage.

  • Level 5: Increased area of effect for mortar explosions.

Army Camps:

Store your troops and allow for higher chances of victory in raids. Upgrade to evolve your Goblins, Witches, and Knights. Can be used to dismiss any troops.

  • Level 1: Basic troop storage capacity.

  • Level 2: Increased troop storage capacity.

  • Level 3: Ability to train higher level troops.

  • Level 4: Further increased troop storage capacity.

  • Level 5: Ability to train elite level troops.

Builders House:

Store Magic Items to boost production, instantly complete upgrades, and more. Magic Items can be obtained in six ways. Unused Magic Items can be traded for $GRUN.

  • Level 1: Basic magic item storage capacity.

  • Level 2: Increased magic item storage capacity.

  • Level 3: Ability to craft rare magic items.

  • Level 4: Further increased magic item storage capacity.

  • Level 5: Ability to craft legendary magic items.

Gold Storage:

Stores $GRUN used for constructing and upgrading buildings. Opponents cannot steal Builder Gold from Gold Storages.

  • Level 1: Basic gold storage capacity.

  • Level 2: Increased gold storage capacity.

  • Level 3: Ability to store more valuable $GRUN.

  • Level 4: Further increased gold storage capacity.

  • Level 5: Opponents cannot destroy this building.

Clock Timer:

Multiplies a battle's time sequence when activated. Can occasionally make a free boost available.

  • Level 1: Basic time sequence multiplication.

  • Level 2: Increased time sequence multiplication.

  • Level 3: Ability to activate multiple times in a battle.

  • Level 4: Further increased time sequence multiplication.

  • Level 5: Chance to provide a longer time sequence boost.

Traps:

Poison Trap:

  1. Level 1: Increases the duration of the gas cloud.

  2. Level 2: Increases the damage dealt by the trap.

  3. Level 3: Increases the radius of the gas cloud.

  4. Level 4: Decreases the time it takes for the trap to reload.

  5. Level 5: Unleashes a stronger and deadlier gas cloud.

Benefits:

  • Longer duration allows the gas to damage enemy troops for a longer period of time.

  • Increased damage can take down high-health enemy troops faster.

  • Increased radius can affect a larger area, damaging more enemy troops.

  • Decreased reload time allows the trap to be triggered more frequently, damaging more enemy troops.

  • Stronger gas cloud can cause more damage and defeat more enemy troops.

Gravity Trap:

  1. Level 1: Increases the force of gravity, pulling enemies with moderate force and dealing low to moderate damage upon impact. Has a short cooldown period.

  2. Level 2: Increases the force of gravity, pulling enemies with stronger force and dealing moderate damage upon impact. Has a slightly longer cooldown period than level 1.

  3. Level 3: Increases the force of gravity, pulling enemies with much stronger force and dealing high damage upon impact. Has a moderate cooldown period.

  4. Level 4: Increases the force of gravity, pulling enemies with even stronger force and dealing very high damage upon impact. Has a longer cooldown period than level 3.

  5. Level 5: Increases the force of gravity to pull enemies with an extremely strong force, dealing massive damage upon impact. Has a long cooldown period, but the trap's effects last longer. Can pull multiple enemies at once.

Benefits:

  • Creates a sudden shift in gravity that pulls enemy troops towards it.

  • Potentially causes enemies to fall into other traps or take significant damage from defenses.

  • Can be placed near other traps for increased effectiveness.

  • Can pull enemies directly into other traps.

  • Creates chokepoints to stop enemy progress and prevent them from bypassing your defenses.

  • Forces enemy troops into a specific area where they are more vulnerable to your defenses.

  • Can be used to funnel enemies into a specific area for easier targeting.

  • Increases the effectiveness of your defensive strategy.

Net Trap:

  1. Level 1: Increases the range of the trap.

  2. Level 2: Decreases the time it takes for the trap to reload.

  3. Level 3: Increases the size of the net, making it more difficult for enemy troops to escape.

  4. Level 4: Allows the trap to immobilize flying enemy troops as well.

  5. Level 5: Traps enemy troops for a longer period of time.

Benefits:

  • Increased range allows the trap to capture enemy troops from a greater distance.

  • Decreased reload time allows the trap to be triggered more frequently, capturing more enemy troops.

  • Larger net size makes it harder for enemy troops to escape once captured.

  • Ability to immobilize flying enemy troops increases the trap's effectiveness.

  • Longer trap time allows defenses to deal more damage to the trapped enemy troops.

Freeze Trap:

  1. Level 1: Increases the duration of the freeze effect.

  2. Level 2: Increases the radius of the freeze effect.

  3. Level 3: Decreases the time it takes for the trap to reload.

  4. Level 4: Increases the amount of damage dealt to frozen enemy troops.

  5. Level 5: Unleashes a stronger and longer freeze effect.

Benefits:

  • Longer duration of freeze effect allows defenses to deal more damage to frozen enemy troops.

  • Increased radius can affect a larger area, freezing more enemy troops.

  • Decreased reload time allows the trap to be triggered more frequently, freezing more enemy troops.

  • Increased damage dealt to frozen enemy troops can take down high-health enemy troops faster.

  • Stronger and longer freeze effect can halt enemy troops for a longer period of time, allowing defenses to deal more damage.

Pit Trap:

  1. Level 1: Increases the depth of the pit, causing more damage to enemy troops.

  2. Level 2: Increases the radius of the pit, making it easier to trap enemy troops.

  3. Level 3: Decreases the time it takes for the trap to reload.

  4. Level 4: Unleashes spikes at the

  5. Level 5: Adds spikes at the bottom of the pit for additional damage.

Benefits:

  • Increased pit depth causes more damage to trapped enemy troops, making it more difficult for them to survive.

  • Increased pit radius makes it easier to trap enemy troops and increases the chances of trapping more of them.

  • Decreased reload time allows the trap to be triggered more frequently, trapping more enemy troops.

  • Spikes at the bottom of the pit cause additional damage to trapped enemy troops, increasing the effectiveness of the trap.

  • More spikes at the bottom of the pit cause even more damage to trapped enemy troops, making it even more difficult for them to survive.

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