GRUN Marketplace

Many crypto-based games rely on a simple lending feature that enables the ecosystem of play & earn guilds. Traditional solutions create a lot of overhead for managers and aren’t trustless for scholars. More recent projects have added lending marketplaces that allow anyone to lend out assets for predetermined rates. With Goblins Run we intend to utilize a staking or delegate system which enables both the lending of assets as well as trustless revenue share (ie. automated payment flows). We plan to implement this functionality shortly after MvP game launch.
Goblins Run Marketplace
This feature is a form of light PvP at the center of our battle gameplay. Effectively players buy and sell berries, materials, and booster items for $GRUN Tokens via a real-time marketplace.
The GRM Marketplace leverages bonding curves as the pricing mechanism per bundle. Every time a player buys or sells a bundle the listing price is adjusted based on the underlying bonding curve.
This is a peer-to-peer marketplace where each item has a bonding curve. Players can collectively influence the price of bundles (denominated in GRM) as they buy and sell. Each day there will be a new set of bundles listed in the marketplace allowing players to trade against each other.
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